Мы уже сообщали, что к Рождеству Microsoft выпустили финальную версию Office 2007 Service Pack 1 и Windows XP Service Pack 3 RC.
Теперь же абсолютно для всех (а не только для тестеров) стала доступна предвыпускная версия (RC) Windows Vista Service Pack 1, который можно скачать через Windows Update или с сайта Microsoft.
Если вам не терпится попробовать Windows XP Service Pack 3, то вам будет приятно узнать, что первую предвыпускную версию (RC) можно скачать здесь. Так как это не финальная версия, то не рекомендуется устанавливать ее на рабочую версию Windows XP.
Microsoft также выпустили финальную версию Office 2007 Service Pack 1, которую можно скачать здесь.
Сайт Expreview опубликовал фотографии видеокарты Radeon HD 3850 с видеопамятью типа GDDR4. Radeon HD 3850 512 МБ GDDR4 изготовлен производителем Unika и на нем установлена память Hynix 0,8 нс. Можно заметить, что печатная плата отличается от стандартной, также отличается и система охлаждения, где используется вентилятор фирмы Triplex. Ядро видеокарты работает на частоте 700 МГц, а память - 2200 МГц. Цена на такую видеокарту составляет $200.
Epic Games выпустили финальную версию первого пакета исправлений для Unreal Tournament 3, обновив игру до версии 1.1. 234 МБ файл предлагает многочисленные изменения в графическом движке, интерфейсе, а также множественные исправления в игровом процессе, AI, сети и многое другое.
Gameplay: - Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues. - Fixed feigning death into/through ForcedDirVolumes. - Fixed grenade effects in water. - Increased hellbender rear turret damage. - Reduced Goliath machine gun spread, plus slight damage increase. - Fixed warfare scoring for locking down a prime node not called "prime node". - Slightly increased momentum taken for damage by mantas and vipers. - Flak, Rocket, and Shock do slightly more damage to manta and viper. - Made sure Hellfire SPMA cannon can't fire through walls. - Increased incoming SPMA fire sound radius. - Fixed impact jumping with hoverboard. - Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible - Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring. - Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server. - Disabled attenuation/spatialization on mission briefing sounds.
AI: - Improved bot AI with darkwalker. - Tweaked bot voice message frequencies. - Bot aiming tweaks. - Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle. - Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle.
Demo playback: - Fixed demo playback not ending/looping correctly when the demo ends due to the DemoRecSpectator being destroyed before the end of the file is reached. - Demos can now be paused. - By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change. - Fixed demoplay URL parsing counting the options as part of the filename unless an extension was specified in the demo name - Added a "Delete Demo" button to the demo playback menu. - Demo playback now properly handles rotation when viewing a Pawn in first person. - Fixed looking around while spectating a vehicle. - Fixed demo playback not working if the PlayerController didn't get recorded into the first frame
Server Browser: - Implemented History tab page in server browser, with ability to "lock" favorites on that page. - Implemented a Favorites tab page in the server browser. - Added 'Join as spectator' feature. - Server browser uses smaller font to display more servers. - Fixed custom mutators not appearing in server browser. - Fixed custom gametypes not displayed in server browser's window. - Fixed server browser's listed MaxPlayers being incorrect. - Added filter option for dedicated servers. - Fixed server browser showing an incorrect goal score and time limit when the .ini values were used. - Fixed incorrect mutators appearing in server browser details if client & server are not using the same language
User Interface: - Can now save settings/progress even if have never created a profile. - Added ping and connect time to scoreboard. - Removed annoying confirmation menu when starting a game. - Removed unnecessary top settings page (can use tabs at the top of the settings to navigate). - Added a Messages tab to the mid game menu. - Friends messages now saved until explicitly deleted. - Finer control over mouse sensitivity, using an edit box instead of a slider. - Added framerate smoothing and FOV options to the advanced video menu. - Increased max players/bots in menus to 32. - Fixed auto switching to vote menu at end of match. - Improved mid game menu performance (don't render world behind it). - Added version number to main menu. - Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in the of your UTEngine.ini to enable gamepads/joysticks). - Fixed up the GDF project for Vista
HUD: - Added the killer weapon to victim messages. - Fixed flag and orb scaling in minimap at high resolutions. - Fixed node teleporter not showing "You can't teleport with orb" message on clients. - Fixed situations where "get in vehicle" pictograph wouldn't work correctly. - Still draw the clock on the scoreboard after the game is over. - Fixed Duel HUD issues.
Networking: - Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT. - Fixed "open" console command when connecting to Internet servers - Fixed team scores very rarely not updating for a client. - Fixed bot faction option when running a listen server. - Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default. - Fixed a case where Duel would place an incoming player on the wrong team when some players were still travelling. - Bullseye stats are now properly recorded. - Fixed clients not travelling to downloaded maps correctly. - Fixed the client and server getting into a loop sending each other close messages in some situations. - Quick match incorporates player rating into search decision. - Fixed issue where Vista clients would not receive all servers from a server browser search. - Applied proper fix to suppressing voice on dedicated servers. - Fixed issues with players not getting on right team in Duel and Duel+Survival if a player leaves in certain timing windows during map transitions. - Fixed previous level PRIs showing up on the scoreboard/leaderboard after the client travels (making it look like players have already scored lots of points when those clients are in fact still loading) - Fixed losing your custom character mesh after changing teams during a match. - Implemented DUEL match stat reporting for gamespy ladder. - Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state - Added "BecomeActive" exec to switch from spectator to player
Server Administration: - Dedicated servers do not require CD keys. - Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of GameConfig - Added QueryPort configuration and command line option. - Added an "AdminChangeOption
Map Specific: - Fixed WAR-Avalanche terrain LOD popping issue on high end PCs. - Fixed bots rarely getting stuck in mid air in DM-Gateway in the city section. - Fixed some VCTF-Suspense pathing issues. - Fixed issues with circular lift on DM-Deimos. - Fixed translucent mesh sorting issues in DM-Gateway. - Improved bot AI with Leviathan in Torlan.
Campaign/Co-op: - Fixed a bug that could cause too many bots to be added to co-op matches in some cases. - Added support for seamless travel interrupting a travel to start another travel. This fixes single player breaking if the host selects the next mission before the clients have finished travelling to the mission selection level - Fixed extra copy of a character when a human player leaves a co-op game at the right time. - Changed network loss during single player to result in player signed in locally.
Modding: - Improved support for creating PS3 mods. - Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some entries are in this array, the mutator will only be visible in the menus if the selected gametype is found in the array. - Fixed custom gametype midgame menus not being used correctly. - Shipping script compiler now allows localized/config defaultproperties because otherwise autodownloaded mods have no way for their localized/config variables to work. - Added Get/SetSpecialValue() stubs to Object to allow mods to expose values that can be modified without creating a dependancy.
Вчера NVIDIA официально представили GeForce 8800 GTS 512 МБ. Официально установлен диапазон цены на эту видеокарту: $299-$349. Сама NVIDIA позиционирует эту видеокарту, как лучшее решение для использования с играми Crysis, Hellgate: London, Gears of War, Unreal Tournament 3, Call of Duty 4, а также со всеми текущими DirectX 9 играми.
- NVIDIA GeForce 8800 GTS 512 МБ будет на 25% быстрее, чем предыдущий GeForce 8800 GTS за ту же цену. - GeForce 8800 GTS 512 МБ поддерживает новые возможности, такие как PCI Express 2.0, dual-link HDCP и PureVideo HD второго поколения. - NVIDIA PureVideo HD позволяет просматривать фильмы в форматах Blu-ray и HD DVD на компьютере со 100% разгрузкой центрального процессора, уменьшая потребляемую мощность, тепловыделение и шум. - Все GeForce 8800 поддерживают технологию NVIDIA SLI, позволяющую объединять две видеокарты для увеличения быстродействия в играх.
Кратко о программе, описание разработчика: "Медиапроигрыватель - качественное и чистое проигрывание мультимедиа файлов, в том числе и mp3; хорошая фукциональность, небольшой размер и минимальное использование системных ресурсов. Возможности: - кристалльно чиcтый звук, технология воспроизведения принципиально отличается от Winamp и WMP; - чувствительный эквалайзер; - максимум функциональности из минимума ресурсов; - минимальное потребление системных ресурсов; - многоязычная поддержка; - поддержка множества форматов аудио - настройка глобальных и локальных горячих клавиш (шаблоны от WinAmp и WMP); - гибкие настройки программы и различные обложки позволят вам сделать A.I.M.P. полностью индивидуальным; - поддержка плагинов, с помощью которых можно расширить возможности программы; - аудиоКонвертер кодирует музыку из самых разных форматов в wma, mp3, wav, ogg; - аудиоГраббер позволяет перегнать AudioCD в Mp3, OGG, WAV или WM; - звукозапись позволит вам записать звук с любого аудио устройства в системе; - встроенный редактор тэгов, поддержка WMA, MP3, OGG; - возможность записи AudioCD, MP3-дисков и дисков с данным".
Изменения в версии 2.08.2 Beta: - Исправлена ошибка с загрузкой плагинов визуализации - Исправлена ошибка с блокировкой хранителя экрана / отключения питания монитора - Исправлены ошибки в отрисовке плейлиста - Исправлены мелкие ошибки в программе