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Новости: подробнее 252712 декабря 2007 г. 10:42 Unreal Tournament 3 Patch 1.1Epic Games выпустили финальную версию первого пакета исправлений для Unreal Tournament 3, обновив игру до версии 1.1. 234 МБ файл предлагает многочисленные изменения в графическом движке, интерфейсе, а также множественные исправления в игровом процессе, AI, сети и многое другое.Скачать- Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues. - Fixed feigning death into/through ForcedDirVolumes. - Fixed grenade effects in water. - Increased hellbender rear turret damage. - Reduced Goliath machine gun spread, plus slight damage increase. - Fixed warfare scoring for locking down a prime node not called "prime node". - Slightly increased momentum taken for damage by mantas and vipers. - Flak, Rocket, and Shock do slightly more damage to manta and viper. - Made sure Hellfire SPMA cannon can't fire through walls. - Increased incoming SPMA fire sound radius. - Fixed impact jumping with hoverboard. - Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible - Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring. - Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server. - Disabled attenuation/spatialization on mission briefing sounds.AI: - Improved bot AI with darkwalker. - Tweaked bot voice message frequencies. - Bot aiming tweaks. - Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle. - Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle.Demo playback: - Fixed demo playback not ending/looping correctly when the demo ends due to the DemoRecSpectator being destroyed before the end of the file is reached. - Demos can now be paused. - By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change. - Fixed demoplay URL parsing counting the options as part of the filename unless an extension was specified in the demo name - Added a "Delete Demo" button to the demo playback menu. - Demo playback now properly handles rotation when viewing a Pawn in first person. - Fixed looking around while spectating a vehicle. - Fixed demo playback not working if the PlayerController didn't get recorded into the first frameServer Browser: - Implemented History tab page in server browser, with ability to "lock" favorites on that page. - Implemented a Favorites tab page in the server browser. - Added 'Join as spectator' feature. - Server browser uses smaller font to display more servers. - Fixed custom mutators not appearing in server browser. - Fixed custom gametypes not displayed in server browser's window. - Fixed server browser's listed MaxPlayers being incorrect. - Added filter option for dedicated servers. - Fixed server browser showing an incorrect goal score and time limit when the .ini values were used. - Fixed incorrect mutators appearing in server browser details if client & server are not using the same languageUser Interface: - Can now save settings/progress even if have never created a profile. - Added ping and connect time to scoreboard. - Removed annoying confirmation menu when starting a game. - Removed unnecessary top settings page (can use tabs at the top of the settings to navigate). - Added a Messages tab to the mid game menu. - Friends messages now saved until explicitly deleted. - Finer control over mouse sensitivity, using an edit box instead of a slider. - Added framerate smoothing and FOV options to the advanced video menu. - Increased max players/bots in menus to 32. - Fixed auto switching to vote menu at end of match. - Improved mid game menu performance (don't render world behind it). - Added version number to main menu. - Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in the - Fixed up the GDF project for VistaHUD: - Added the killer weapon to victim messages. - Fixed flag and orb scaling in minimap at high resolutions. - Fixed node teleporter not showing "You can't teleport with orb" message on clients. - Fixed situations where "get in vehicle" pictograph wouldn't work correctly. - Still draw the clock on the scoreboard after the game is over. - Fixed Duel HUD issues.Networking: - Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT. - Fixed "open" console command when connecting to Internet servers - Fixed team scores very rarely not updating for a client. - Fixed bot faction option when running a listen server. - Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default. - Fixed a case where Duel would place an incoming player on the wrong team when some players were still travelling. - Bullseye stats are now properly recorded. - Fixed clients not travelling to downloaded maps correctly. - Fixed the client and server getting into a loop sending each other close messages in some situations. - Quick match incorporates player rating into search decision. - Fixed issue where Vista clients would not receive all servers from a server browser search. - Applied proper fix to suppressing voice on dedicated servers. - Fixed issues with players not getting on right team in Duel and Duel+Survival if a player leaves in certain timing windows during map transitions. - Fixed previous level PRIs showing up on the scoreboard/leaderboard after the client travels (making it look like players have already scored lots of points when those clients are in fact still loading) - Fixed losing your custom character mesh after changing teams during a match. - Implemented DUEL match stat reporting for gamespy ladder. - Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state - Added "BecomeActive" exec to switch from spectator to playerServer Administration: - Dedicated servers do not require CD keys. - Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of GameConfig - Added QueryPort configuration and command line option. - Added an "AdminChangeOption < Предыдущая новость | Лента | Поиск | Архив | Месяц | День | Следующая новость > |
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